Friday, 10 August 2012

Game tv shows and Film influences

Films Tv shows and Games that could be used to provide a better understanding on how certain mechanics and appearances could be incorporated into our game.

FILMS AND TV SHOWS: _______________________________________________________________________________________________________________________________

Outland -  In the distant future, a police marshal stationed at a remote mining colony on the Jupiter moon of Io uncovers a drug-smuggling conspiracy, and gets no help from the populace when he later finds himself marked for murder.

Star TrekCapt. Kirk and the crew of the Starship Enterprise explore space and defend the United Federation of Planets.

Pandorum -A pair of crew members aboard a spaceship wake up with no knowledge of their mission or their identities.

The Black HoleA research vessel finds a missing ship, commanded by a mysterious scientist, on the edge of a black hole.

Battlestar GalacticaWhen an old enemy, the Cylons, resurface and obliterate the 12 colonies, the crew of the aged Galactica protects a small civilian fleet - the last of humanity - as they journey toward the fabled 13th colony of Earth.

Star WarsLuke Skywalker, a spirited farm boy, joins rebel forces to save Princess Leia from the evil Darth Vader, and the galaxy from the Empire's planet-destroying Death Star.

FireflyFive hundred years in the future, a renegade crew aboard a small spacecraft tries to survive as they travel the unknown parts of the galaxy and evade warring factions as well as authority agents out to get them.

Chronicles of Riddick5 years after Pitch Black, the wanted criminal Riddick arrives on a planet called Helion Prime, and finds himself up against an invading empire called the Necromongers, an army that plans to convert or kill all humans in the universe.

Pitch BlackA group of marooned space travelers struggle for survival on a seemingly lifeless sun-scorched world.

Starship TroopersHumans in a fascistic, militaristic future do battle with giant alien bugs in a fight for survival.

Event Horizon - A rescue crew investigates a spaceship that disappeared into a black hole and has now returned...with someone or something new on-board.

Alien 1979A mining ship, investigating a suspected SOS, lands on a distant planet. The crew discovers some strange creatures and investigates.

It! The terror from beyond spaceThe first manned expedition to Mars is decimated by an unknown life form...which stows away on the rescue ship.

FarscapeThrown into a distant part of the universe, an Earth astronaut finds himself part of a fugitive alien starship crew.

Babylon 5A space station in neutral territory is the focus of a unique five year saga.

Creature 1985A expedition to Titan uncovers an alien being, that goes on a rampage.

Dante 01 - Deep space, at the edge of the galaxy. The future. A new prisoner arrives on top security prison ship and psychiatric research unit Dante 01. Sole survivor of an encounter with an alien force beyond imagining, Saint Georges is a man possessed by inner demons, caught up in the battle to control the monstrous power within him. It's a power that will infect the other highly dangerous occupants of Dante 01, gaolors and prisoners alike, unleashing a violent rebellion that turns this terrifying, labyrinthine world upside down. In the otherworldly hell of the ship's depths, through danger and redemption, each must journey to his very limits... each must confront his own Dragon. (RESEARCH FOR AN IDEA ON SHIP/SPACE STATION INTERIOR) 

Jason x 2002Jason Voorhees returns with a new look, a new machete, and his same murderous attitude as he is awakened on a space station in the 25th century.

MoonAstronaut Sam Bell has a quintessentially personal encounter toward the end of his three-year stint on the Moon, where he, working alongside his computer, GERTY, sends back to Earth parcels of a resource that has helped diminish our planet's power problems.

Games that could be of use during the creation of this game idea. (mixed genre) __________________________________________________________________________________________________________________________________________

Masseffect - Interacting with AI/cutscenes. 

Call of Cthulthu - Research to get an idea on how the AI acts when it spots your character.  

Deadspace -  Spaceship/space station interior and atmospheric sounds. Also look at the use of AI placement and level design. 

Condemned - AI combat/Use of AI placement.

Eve Online - Space backdrops/planets, Space stations exterior and interior, spaceships.

System Shock  

Halo series  

Black Prophecy  

X3 series  


Resident Evil  

Survival horror research.
 Enemy Design. - A survival horror storyline usually involves the investigation and confrontation of horrific forces, and thus many games transform common elements from horror fiction into gameplay challenges. Early releases utilized camera angles seen in horror films, which allowed enemies to lurk in areas that are concealed from the player's view. Also, many survival horror games make use of off-screen sound or other warning cues to notify the player of impending danger. This feedback assists the player, but also creates feelings of anxiety and uncertainty.
Games typically feature a variety of monsters with unique behavior patterns. Enemies can appear unexpectedly or suddenly, and levels are often designed with scripted sequences where enemies drop from the ceiling or crash through windows. Survival horror games, like many action-adventure games, are structured around the boss encounter where the player must confront a formidable opponent in order to advance to the next area. These boss encounters draw elements from antagonists seen in classic horror stories, and defeating the boss will advance the story of the game.

Players are more vulnerable than in other action games, and the hostility of the environment sets up a narrative where the odds are weighed decisively against the avatar. This gameplay shifts away from direct combat, and players must learn to evade enemies or turn the environment against them. Games try to enhance the experience of vulnerability by making the game single player rather than multiplayer, and by giving the player an avatar who is more frail than the typical action game hero.

The survival horror genre is also known for other non-combat challenges, such as solving puzzles at certain locations in the game world, and collecting and managing an inventory of items. Areas of the game world will be off limits until the player gains certain items. Occasionally, levels are designed with alternative routes. Levels also challenge players with maze-like environments, which test the player's navigational skills. Levels are often designed as dark and claustrophobic (often making use of dim or shadowy light conditions and camera angles and sightlines which restrict visibility) to challenge the player and provide suspense, although games in the genre also make use of enormous spatial environments.

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