Wednesday 26 September 2012

Research for the game - torch

  • To add to the game we included a torch that would be used to navigate the darks area of the level.
  • This would add to the games atmosphere and the inclusions a charge mechanic that would make the game more tense. 
  • When the torch runs out the player would have to repeatably tap a key recharge the battery. 
  • To obtain references, images were collected from other game that used torches. This would provide a idea on the functionally of using a HUD icon compared to not. 
  • The main games researched were ones with hand held torches. The player when performing an action would place the torch on the floor. 
  • The environment will be lit in places with low ambient lighting, but certain areas will be poorly lit requiring a torch to navigate. 

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