Alex, Joe and George FMP Horror
Wednesday, 26 September 2012
Research for the game - torch
To add to the game we included a torch that would be used to navigate the darks area of the level.
This would add to the games atmosphere and the inclusions a charge mechanic that would make the game more tense.
When the torch runs out the player would have to repeatably tap a key recharge the battery.
To obtain references, images were collected from other game that used torches. This would provide a idea on the functionally of using a HUD icon compared to not.
The main games researched were ones with hand held torches. The player when performing an action would place the torch on the floor.
The environment will be lit in places with low ambient lighting, but certain areas will be poorly lit requiring a torch to navigate.
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