Friday, 30 November 2012

BASIC WALK CYCLE:
Animation of walk cycle exported with custom mesh and IK rig.

Problems:
-Whilst mirroring joints could not adjust joint orientation.
-framerate during video capture.







HIK (FBIK):

- Although The motion capture sample ran smoothly in MAYA, problems with adjusting joint orientation again caused  caused the exported Skeletal mesh to animate properly.
I have found that it is a common issue, in forum threads:
http://forums.epicgames.com/threads/726021-Correct-maya-Joint-orientations-problem




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