Animation of walk cycle exported with custom mesh and IK rig.
Problems:
-Whilst mirroring joints could not adjust joint orientation.
-framerate during video capture.
HIK (FBIK):
- Although The motion capture sample ran smoothly in MAYA, problems with adjusting joint orientation again caused caused the exported Skeletal mesh to animate properly.
I have found that it is a common issue, in forum threads:
http://forums.epicgames.com/threads/726021-Correct-maya-Joint-orientations-problem
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