- To add to the game we included a torch that would be used to navigate the darks area of the level.
- This would add to the games atmosphere and the inclusions a charge mechanic that would make the game more tense.
- When the torch runs out the player would have to repeatably tap a key recharge the battery.
- To obtain references, images were collected from other game that used torches. This would provide a idea on the functionally of using a HUD icon compared to not.
- The main games researched were ones with hand held torches. The player when performing an action would place the torch on the floor.
- The environment will be lit in places with low ambient lighting, but certain areas will be poorly lit requiring a torch to navigate.
|
No comments:
Post a Comment